Creating a Canopy/Cockpit Section in FSDS

For this demonstration I used Chuck Dome's Beech 99 Airliner .FSC file found on flightsim.com. 

Step1
I deleted the old fuselage and then rebuilt a new fuselage being careful to add enough sections to duplicate the window/window frame structures. 

 

Step 2
Next, I reshaped the sections around the windshield to fit the shape of the actual airplane. 

Step 2 (cont.)
I  continued to reshaped the sections being careful to not only move the points fore and aft but keeping the X scale correct. 
For example:  If you move a pair of points up from the center of the fuselage, they will be further apart on the X axis than points next to them. Be sure to scale them to avoid unwanted "bumps" and "tumors". 

Step 3
The next step is to correct the non-planar polygons that most likely occurred during the windshield reshape process.
Note: I do not recommend performing the "Check Parts" function at this point. This will correct non-planar polygons for all parts even if there in not a display problem. This will cause the model to become much more complex than necessary.

The solution: Save your project to this point (and do a "Save As" so you have a backup copy). 
Copy and Paste the existing fuselage onto itself.
Go to Point Mode and select and delete the points on the pasted fuselage except for the modified area.  
Save this part under Part > Save, name it something like "fuselage middle".
Save you project again and close it. 

Step 4
Open a new project and go to Part > Load and load "fuselage middle".


Next, go to Edit > Check Parts
This will correct the non-planar polygons creating during the windshield shaping process. Also, it will only correct this section and not the entire aircraft. 
Save the part again and close the new project (no need to save the project). 

Step 5
Reopen your original project and delete the existing "fuselage middle" part.

Next, delete the points from the original fuselage to "cut out" the section that will be replaced. 

Step6
Load the new corrected "fuselage middle" part back in.


Step 7
Go to the Part > Select by Name and select your fuselage and the fuselage middle. Notice that the two parts are now selected. 

Step 8
Go to Part > Join Selected to marry the two pieces back together.

Step 9
The next step is to create the windows. 
Again, copy and paste the fuselage onto itself. 
Delete all polygons EXCEPT where the windows are placed from the newly pasted fuselage. Be sure to edit the part properties to make it transparent or say "Uses Transparent Texture". Rename this part something like "windows".

 

 

Step10
Do the OPPOSITE for the first fuselage. This created window cut-outs and windows that match perfectly.

Step 11
Build your project and take a look! 
Oops! Notice that you now have windows but you can see through the fuselage. We can fix this...

Step 12
To fix the see- thru fuselage you need to create an inner skin. 
Copy and paste the fuselage onto itself once again. 
This time, eliminate the sections that will not be seen from the outside. 


Next, go to Polygon Mode, then go to Edit > Select All then to Polygon > Flip All Selected. 

Note: Select the points for the aft section and go to Polygon > Make Poly from Selected Points. this will create a solid bulkhead. You might have to flip this poly to get it to display correctly. Repeat for the fore bulkhead.

Step 13
Rebuild you project and take a look!

Now all that you're missing is the rest of the window framing and window textures. 

Step 14
Add a window frame from a square tube.
Repeat the process to add the remaining frames. 

 

Step 15
the next step is to create a transparent texture for the window reflection. 
Create a 256x256 BMP with two, three or more colors. I choose:
 Grey - to simulate runway reflection
Light Blue - to simulate sky reflection
White - to simulate bright sun reflection

Then open the file in File > Make Transparent Texture... in FSDS.

Step 15
Here is where you can set the varying degrees of transparency for each color. 

To set the transparency for a particular color, first click on the Set All button to clear any previous settings.
Next,
move the Clear/Solid slider to the desired location. (This requires some experimentation).
Next, click on the color you wish to assign that transparency value to. Repeat the process for the remaining colors.
Close and save the file when completed.


Step 16
Apply the texture the "window" part, rebuild your project, copy the texture to correct folder and view your final results!

Questions? Comments? Email  me at: webmaster@daviator.com

©2000 David Eckert